using UnityEngine; using Wizard; public class RecoveryReplaceReceivedCard : ReplaceReceivedCard { public RecoveryReplaceReceivedCard(NetworkBattleManagerBase battleMgrBase, CardDataModel cardData) : base(battleMgrBase, cardData) { } protected override BattleCardBase CreateActualCard(BattlePlayerBase battlePlayer, bool isCardInDeck, bool isOpenDrawSkill) { CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(CardId); BattleCardBase battleCardBase = _networkBattleMgr.CreateBattleCard(CardId, battlePlayer.IsPlayer, null, cardParameterFromId, battlePlayer, CardIdx); InheritedCardData(battleCardBase); ReplaceBuffInfoList(battleCardBase, _originalDummyCard); battleCardBase.ShallowCopyBuffInfoList(_originalDummyCard); Object.DestroyImmediate(_originalDummyCard.BattleCardView.GameObject); _originalDummyCard.SelfBattlePlayer.BattleView.HandView.RemoveCardFromViewWithoutRearrange(_originalDummyCard.BattleCardView); SettingTargetDeckSelfCardAddDeckSkillCardList(battleCardBase, isCardInDeck); RemoveOpenCardRemoveAfterActionSkills(battleCardBase); return battleCardBase; } }