using System; using System.Collections.Generic; using UnityEngine; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; public class BattlePlayerVfxCreatorBase : IBattlePlayerVfxCreator { public BattlePlayerVfxCreatorBase(IBattlePlayerView battleView) { } public VfxBase CreateUsePp(int pp, int maxPp, Vector3 labelPosition, bool newReplayMoveTurn) { return NullVfx.GetInstance(); } public VfxBase CreateUseBp(int bp, int deltaBp, Func getPosition, bool isVariableCost, bool isSelf) { return NullVfx.GetInstance(); } public VfxBase CreateUpdateEp(int evolCount, int evolveWaitTurnCount) { return NullVfx.GetInstance(); } public VfxBase CreateCardDraw(IEnumerable cards, bool isOpenDrawSkill) { return NullVfx.GetInstance(); } }