using Cute; using UnityEngine; namespace Wizard; public class CardSleeveRewardItem : MonoBehaviour { [SerializeField] private UITexture _rewardTexture; [SerializeField] private UILabel _rewardLabel; [SerializeField] private UILabel _alreadyGetLabel; [SerializeField] private GameObject _cardObjectParent; [SerializeField] private GameObject _cardMask; public UITexture RewardTexture => _rewardTexture; public ShopCommonRewardInfo Info { get; private set; } public GameObject CardObjectParent => _cardObjectParent; public void SetReward(ShopCommonRewardInfo rewardInfo) { Info = rewardInfo; if (RewardTexture != null) { if (rewardInfo.Type == 6) { Sleeve sleeve = Data.Master.SleeveMgr.Get(rewardInfo.UserGoodsId); UIManager.GetInstance().getUIBase_CardManager().SetSleeveTexture(RewardTexture, sleeve.sleeve_id); } else if (rewardInfo.Type == 7) { string rewardImagePath = ShopCommonUtility.GetRewardImagePath(rewardInfo, isFetch: true); RewardTexture.mainTexture = Toolbox.ResourcesManager.LoadObject(rewardImagePath); RewardTexture.material = null; } else { _ = rewardInfo.Type; _ = 5; } } if (_rewardLabel != null) { if (rewardInfo.Type == 5) { CardParameter cardParameterFromId = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId((int)rewardInfo.UserGoodsId); _rewardLabel.SetWrapText(cardParameterFromId.CardName); } else { _rewardLabel.SetWrapText(ShopCommonUtility.GetRewardDetailName(rewardInfo)); } } } public void SetArleadyGetVisible(bool visible) { if (!(_alreadyGetLabel == null)) { _alreadyGetLabel.gameObject.SetActive(visible); if (RewardTexture != null) { UIManager.SetObjectToGrey(RewardTexture.gameObject, visible); } if (_cardMask != null) { _cardMask.SetActive(visible); } } } public void ChangeNameLabelPosition(Vector3 localPosition) { if (_rewardLabel != null) { _rewardLabel.transform.localPosition = localPosition; } } public void ChangeNameLabelWidth(int width) { if (_rewardLabel != null) { _rewardLabel.width = width; } } }