using System.Collections.Generic; namespace Wizard; public static class AISkillCountFromIdUtility { public static int GetSkillCountFromID(List filters, int skillOwnerId, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { List list = AIFilteringUtility.MultipleFiltering(tagOwner.SelfField.CardListSet.BothClassAndInplayCards, filters, tagOwner, playPtn, situation); if (list == null || list.Count <= 0) { return 0; } int num = 0; for (int i = 0; i < list.Count; i++) { num += GetAttachedSkillCount(list[i].BaseCard, skillOwnerId); } return num; } public static int GetAttachedSkillCount(BattleCardBase targetCard, int skillOwnerId) { int num = 0; List ownerCardIdList = targetCard.SkillApplyInformation.AttachedSkillsInfo.OwnerCardIdList; for (int i = 0; i < ownerCardIdList.Count; i++) { if (EnemyAI.GetBaseId(ownerCardIdList[i]) == skillOwnerId) { num++; } } return num; } }