using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using Cute; using UnityEngine; using Wizard.Battle.Mulligan; using Wizard.Battle.Operation; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Recovery; public class SingleBattleRecoveryManager : RecoveryManagerBase { protected BattlePlayer _battlePlayer; protected BattleEnemy _battleEnemy; protected IEnumerable _commands; protected bool _isBeforeFramePlayerTurn = true; private EnemyAI ai; public SingleBattleRecoveryManager(string filePath) : base(filePath) { } protected override List CreateEnemyDeckIDList(BattleConditionEnemyInfo enemyInfo) { return enemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i.CardId.Value).ToList(); } public override VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func startCoroutine) { BattleManagerBase ins = BattleManagerBase.GetIns(); ins.IsPreRecovery = true; _battlePlayer = battlePlayer; _battleEnemy = battleEnemy; ai = BattleManagerBase.GetIns().EnemyAI as EnemyAI; _ = ai; _battleEnemy.EnableEnemyAI = false; _battlePlayer.Emotion.Enable = false; _battleEnemy.Emotion.Enable = false; BattleManagerBase.GetIns().SetupEvolCount(_operationInfo.SetupInfo.DidPlayerGoFirst); SingleMulliganMgr singleMulliganMgr = new SingleMulliganMgr(); MulliganInfoControl component = GameMgr.GetIns().GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/MulliganInfo") .GetComponent(); singleMulliganMgr.InitMulligan(component, battlePlayer.PlayerBattleView); StartRecoveryEvent.Call(); if (!base.HasMulliganInfo) { EndDataRecoveryEvent.Call(); EndRecoveryEvent.Call(); return NullVfx.GetInstance(); } SkillProcessor skillProcessor = new SkillProcessor(); singleMulliganMgr.MulliganStartDraw(_operationInfo.SetupInfo.DidPlayerGoFirst, skillProcessor); foreach (int playerMulliganReplaceCard in _operationInfo.SetupInfo.PlayerMulliganReplaceCards) { int cardIndex = playerMulliganReplaceCard; BattleCardBase battleCardBase = battlePlayer.HandCardList.SingleOrDefault((BattleCardBase c) => c.Index == cardIndex); if (battleCardBase != null) { singleMulliganMgr.AbandonList.Add(battleCardBase); } } singleMulliganMgr.Submit(BattleManagerBase.GetIns()); singleMulliganMgr.GetMulliganInfo().SetPlayerReady(); _commands = _operationInfo.ActionCommands; _needUpdate = true; ins.IsPreRecovery = false; ins.IsRecovery = true; return NullVfx.GetInstance(); } public override VfxBase UpdateRecovery() { if (!_needUpdate) { return NullVfx.GetInstance(); } BattleManagerBase ins = BattleManagerBase.GetIns(); if (_isBeforeFramePlayerTurn) { _ = _battleEnemy.IsSelfTurn; } if (_battleEnemy.IsSelfTurn) { foreach (BattleCardBase handCard in _battleEnemy.HandCardList) { handCard.SetOnDraw(draw: false); } } _isBeforeFramePlayerTurn = _battlePlayer.IsSelfTurn; IOperationCommand operationCommand = _commands.FirstOrDefault(); if (operationCommand != null) { if (ai != null) { ai.UpdateAICurrentVirtualField(); } operationCommand.Operation(ins); } _commands = _commands.Skip(1); if (_commands.Any() || _commands is TurnEndOperationCommand) { return NullVfx.GetInstance(); } if (ins is SingleBattleMgr) { ((SingleBattleMgr)ins).LifeZeroActivateLeonSkillIfNeeded(); } if (ai != null) { ai.UpdateAICurrentVirtualField(); } EndDataRecovery(); RecoveryTurnStartPanel(); _battlePlayer.PlayerBattleView.ClearPlayQueue(); if (_battlePlayer.IsSelfTurn) { _battlePlayer.TurnStartEffectEnd(); _battlePlayer._isPlayerActive = true; } _battleEnemy.BattleEnemyView.ClearPlayQueue(); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(InstantVfx.Create(delegate { GameMgr.GetIns().GetBattleCtrl().StartCoroutine(FontChanger.FontChange(null)); }), _battlePlayer.BattleView.Recovery(_operationInfo.SetupInfo.DidPlayerGoFirst, _battlePlayer.HandCardList.Count > 0), _battleEnemy.BattleView.Recovery(!_operationInfo.SetupInfo.DidPlayerGoFirst), _battlePlayer.Recovery(), _battleEnemy.Recovery()); string path = GameMgr.GetIns().GetDataMgr().GetPlayerSkinId() .ToString("00"); string path2 = GameMgr.GetIns().GetDataMgr().GetEnemySkinId() .ToString("00"); parallelVfxPlayer.Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaBase))); parallelVfxPlayer.Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path2, ResourcesManager.AssetLoadPathType.ClassCharaBase))); IBattlePlayerView battlePlayerView = (_battleEnemy.IsSelfTurn ? _battleEnemy.BattleView : _battlePlayer.BattleView); SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create(); sequentialVfxPlayer.Register(parallelVfxPlayer); sequentialVfxPlayer.Register(HandViewBase.CreateHideCardMeshesVfx(_battleEnemy.HandCardList)); sequentialVfxPlayer.Register(InstantVfx.Create(delegate { _battleEnemy.EnableEnemyAI = true; _battlePlayer.Emotion.Enable = true; _battleEnemy.Emotion.Enable = true; ResetLeaderAnimation(_battlePlayer, _battleEnemy); _battlePlayer.UpdateHandCardsPlayability(); Dump(_battlePlayer, _battleEnemy); EndRecoveryEvent.Call(); })); sequentialVfxPlayer.Register(battlePlayerView.RecoveryTurnStart()); ins.IsRecovery = false; return sequentialVfxPlayer; } public SetupConditionInfo GetSetupConditionInfo() { if (_operationInfo == null) { return null; } return _operationInfo.SetupInfo; } public void CreateRecoveryFileFromTempFile() { if (SingleBattleRecoveryRecordManager.IsExistsTempSingleRecoveryFile()) { string recordDirectoryPath = OperationRecorderBase.RecordDirectoryPath; string sourceFileName = recordDirectoryPath + "temp_recovery_single.json"; string destFileName = recordDirectoryPath + "recovery_single.json"; File.Copy(sourceFileName, destFileName, overwrite: true); SingleBattleRecoveryRecordManager.DeleteTempRecoveryFile(); } } }