namespace Wizard.Battle.Operation; public class TurnEndOperationCommand : IOperationCommand { public TurnEndOperationCommand(bool currentTurnIsPlayer) { } public void Operation(BattleManagerBase battleMgr) { battleMgr.VfxMgr.RegisterSequentialVfx(battleMgr.OperateMgr.TurnEndOperation(battleMgr.BattlePlayer.IsSelfTurn)); } public override string ToString() { return "Operation turn_end"; } }