using System; using UnityEngine; namespace Cute; public static class AchievementManager { private static IAchievementCallback mCallback; public static void Initialize(IAchievementCallback callback) { mCallback = callback; } public static void ShowAchievementsUI() { Social.ShowAchievementsUI(); } public static void ReleaseAchievement(string id) { Social.ReportProgress(id, 100.0, delegate(bool success) { if (mCallback != null) { mCallback.OnReleaseAchievement(success); } }); } public static void ProceedAchievement(string id, float value) { Social.ReportProgress(id, value, delegate(bool success) { if (mCallback != null) { mCallback.OnProceedAchievement(success); } }); } public static void ResetAchievements(Action callback) { } public static void LoadAchievements() { if (mCallback != null) { Social.LoadAchievements(mCallback.OnLoadAchievements); } } public static void LoadAchievementDescriptions() { if (mCallback != null) { Social.LoadAchievementDescriptions(mCallback.OnLoadAchievementDescriptions); } } }