// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\WaitEventVfx.cs using System; using System.Collections.Generic; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class WaitEventVfx { private Func _func; private float? _timeout; private float? _startTime; private WaitEventVfx(Func func, float? timeout = null) { } public void Update(float dt, List effectVfxList) { } public static WaitEventVfx Create(Func func, float? timeout = null) => default!; } }