// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\CardTouchProcessorBase.cs using System; using System.Collections.Generic; using System.Linq; using Cute; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Touch { public partial class CardTouchProcessorBase { protected readonly BattleManagerBase _battleMgr; protected readonly BattlePlayer _battlePlayer; protected readonly BattleCardBase _firstTouchCard; protected IEnumerable _targetCards; protected GameObject _lastFocusedObject; protected BattleCardBase _lastFocusedCard; protected InputMgr _inputMgr; public CardTouchProcessorBase(BattleManagerBase battleMgr, BattleCardBase touchCard, InputMgr inputMgr) { } public virtual VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual VfxWith End() => default!; private BattleCardBase GetBattleCardFromObject(GameObject cardObject) => default!; public virtual bool CheckIsEnd() => default!; protected virtual void SetupTouchProcessorEvents() { } protected VfxBase CreateOpenCardDetailVfx(BattleCardBase targetCard, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }