// Empty type stubs to satisfy references from full-surface generated god-object stubs. // Each is referenced only as a type in a no-op signature; members (if any) surface in a // later frontier wave and can be filled by m1_stub_gen --type . public partial class FadeManager { } public partial class FriendBase { } public partial class RoomDialog { } public partial class VideoHostingHUDFaceCamera { } namespace Wizard { public partial class ConventionRoomBattleWatchTask { } public partial class OpenRoomBattleGetRecoveryParamTask { } public partial class ScenarioOption { } public partial class AppleLogin { public partial class Error { } } public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } } } namespace Wizard.RoomMatch { public partial class PlayerController { public Player Target { get; } } public partial class RoomBase { } public partial class RoomFormatEventHandler { } public partial class RoomWatchEventDispatch { } public partial class RoomRoot : global::UIBase { public void CreateChangeSceneDialog(UIManager.ViewScene nextScene, UIManager.ChangeViewSceneParam param = null, System.Action moveCallBack = null) { } } public partial class RoomConnectChecker { } public partial class RoomVisitor { } public partial class RoomInviteFriend { } public partial class RoomFirstTurnSelect { } public partial class RoomDeckList { } public partial class RoomCommonEventHandler { } } namespace Wizard.UIFriend { public partial class RoomFriendTask { } } namespace Wizard.UI.Common { public partial class Tab : UnityEngine.MonoBehaviour { } } namespace Wizard.UI.Dialog.ImageSelection { public partial class ImageSelectionBaseUI { } } namespace Wizard.Battle.UI { public partial class BattleLogButton { } public partial class BattleLogItemSet { } } namespace Wizard.UI.ReportToManagement { public partial class DialogReportToManagement { public static DialogBase Create(long battleId = -1L) => default!; } } namespace Wizard.Dialog.Setting { public partial class SettingFirstBattle { } } namespace Cute { public partial class UpdateSocialAccountTask { } }