namespace DCGEngine.Database.Models;
///
/// A card within the system.
///
public abstract class CardEntry : BaseEntity
{
///
/// The name of this card used internally, to separate it from any localization key stored.
///
public virtual string InternalName { get; set; }
///
/// The offensive power of this card.
///
public virtual int? Attack { get; set; }
///
/// The defensive power of this card.
///
public virtual int? Defense { get; set; }
///
/// How much of the primary resource (ie mana, energy) does this card cost to play in a match.
///
public virtual int? PrimaryResourceCost { get; set; }
}