using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using SVSim.Database; using SVSim.Database.Enums; using SVSim.Database.Models; using SVSim.Database.Repositories.Card; using SVSim.UnitTests.Infrastructure; namespace SVSim.UnitTests.Repositories; /// /// Coverage for CardInventoryRepository.DestructCards. Exercises the validate→mutate /// loop directly so tests don't need to round-trip through HTTP; the controller-level wire /// behavior is covered separately in CardControllerTests. /// public class CardInventoryRepositoryTests { [Test] public async Task Destruct_single_card_decrements_count_and_awards_vials() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 5, dustReward: 50); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(outcome.IsSuccess, Is.True, outcome.Error?.ToString()); Assert.That(outcome.Result!.NewRedEtherTotal, Is.EqualTo(50UL)); Assert.That(outcome.Result!.NewOwnedCounts[10001001L], Is.EqualTo(4)); // Verify persisted state matches what was returned var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(50UL)); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(4)); } [Test] public async Task Destruct_batch_decrements_each_card_and_sums_vials() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 3, dustReward: 50); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001002L, count: 2, dustReward: 200); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 2 }, { 10001002L, 1 }, }); Assert.That(outcome.IsSuccess, Is.True); // 2 * 50 + 1 * 200 = 300 Assert.That(outcome.Result!.NewRedEtherTotal, Is.EqualTo(300UL)); Assert.That(outcome.Result!.NewOwnedCounts[10001001L], Is.EqualTo(1)); Assert.That(outcome.Result!.NewOwnedCounts[10001002L], Is.EqualTo(1)); } [Test] public async Task Destruct_leaves_zero_count_row_after_destructing_last_copy() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); // We just verify the OwnedCardEntry row survives a destruct-to-zero, so future operations (re-protect, re-craft) can attach to it. await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 1, dustReward: 50); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(outcome.IsSuccess, Is.True); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); var owned = viewer.Cards.FirstOrDefault(c => c.Card.Id == 10001001L); Assert.That(owned, Is.Not.Null, "OwnedCardEntry row should remain after destruct-to-zero"); Assert.That(owned!.Count, Is.EqualTo(0)); } [Test] public async Task Destruct_rejects_unknown_card_without_mutation() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 5, dustReward: 50); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.DestructCards(viewerId, new Dictionary { { 99_999_999L, 1 } }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(DestructError.UnknownCard)); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(0UL)); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(5)); } [Test] public async Task Destruct_rejects_insufficient_count_without_mutation() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 2, dustReward: 50); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 3 } }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(DestructError.InsufficientCards)); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(0UL)); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(2)); } [Test] public async Task Destruct_rejects_protected_card_without_mutation() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 3, dustReward: 50, isProtected: true); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(DestructError.CardProtected)); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(0UL)); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(3)); } [Test] public async Task Destruct_rejects_non_destructible_card_without_mutation() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); // dustReward=0 marks a card as IsNotCraftDestruct (e.g. tokens, basics) await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 3, dustReward: 0, craftCost: 0); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(DestructError.NotDestructible)); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(3)); } [Test] public async Task Destruct_validates_full_batch_before_mutating() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 5, dustReward: 50); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001002L, count: 3, dustReward: 200, isProtected: true); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 2 }, // would-be valid { 10001002L, 1 }, // protected — fails validation }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(DestructError.CardProtected)); // Critical: the valid card must be untouched. Proves validation runs against the full // batch before any inventory write. var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(0UL), "no vials awarded when batch fails"); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(5)); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001002L).Count, Is.EqualTo(3)); } [Test] public async Task Destruct_strips_excess_copies_from_a_deck() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 3, dustReward: 50); await factory.SeedDeckAsync(viewerId, Format.Rotation, number: 1); await factory.AddCardToDeckAsync(viewerId, Format.Rotation, deckNumber: 1, cardId: 10001001L, count: 3); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); // Destruct 2 — owned drops from 3 to 1 — deck must lose 2 of the 3 copies it had. var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 2 } }); Assert.That(outcome.IsSuccess, Is.True); var db = scope.ServiceProvider.GetRequiredService(); var deck = await db.Viewers .Where(v => v.Id == viewerId) .SelectMany(v => v.Decks) .Include(d => d.Cards).ThenInclude(c => c.Card) .FirstAsync(d => d.Format == Format.Rotation && d.Number == 1); var deckCard = deck.Cards.First(c => c.Card.Id == 10001001L); Assert.That(deckCard.Count, Is.EqualTo(1), "deck should now hold only 1 copy of the card"); } [Test] public async Task Destruct_strips_excess_across_multiple_decks() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 3, dustReward: 50); await factory.SeedDeckAsync(viewerId, Format.Rotation, number: 1); await factory.SeedDeckAsync(viewerId, Format.Rotation, number: 2); await factory.AddCardToDeckAsync(viewerId, Format.Rotation, 1, cardId: 10001001L, count: 3); await factory.AddCardToDeckAsync(viewerId, Format.Rotation, 2, cardId: 10001001L, count: 3); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); // Destruct 1 — owned drops from 3 to 2 — each deck must lose 1 copy. var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(outcome.IsSuccess, Is.True); var db = scope.ServiceProvider.GetRequiredService(); var decks = await db.Viewers .Where(v => v.Id == viewerId) .SelectMany(v => v.Decks) .Include(d => d.Cards).ThenInclude(c => c.Card) .Where(d => d.Format == Format.Rotation) .ToListAsync(); foreach (var deck in decks) { Assert.That(deck.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(2), $"deck {deck.Number} should now hold 2 copies"); } } [Test] public async Task Destruct_leaves_deck_untouched_when_owned_still_covers() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 5, dustReward: 50); await factory.SeedDeckAsync(viewerId, Format.Rotation, number: 1); await factory.AddCardToDeckAsync(viewerId, Format.Rotation, 1, cardId: 10001001L, count: 2); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); // Destruct 2 — owned drops from 5 to 3 — deck still uses only 2, no strip needed. var outcome = await repo.DestructCards(viewerId, new Dictionary { { 10001001L, 2 } }); Assert.That(outcome.IsSuccess, Is.True); var db = scope.ServiceProvider.GetRequiredService(); var deck = await db.Viewers .Where(v => v.Id == viewerId) .SelectMany(v => v.Decks) .Include(d => d.Cards).ThenInclude(c => c.Card) .FirstAsync(d => d.Format == Format.Rotation && d.Number == 1); Assert.That(deck.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(2), "deck untouched because owned (3) still covers usage (2)"); } [Test] public async Task Create_single_card_debits_vials_and_grants_copy() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 0, craftCost: 200); await factory.SetRedEtherAsync(viewerId, 1_000UL); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.CreateCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(outcome.IsSuccess, Is.True, outcome.Error?.ToString()); Assert.That(outcome.Result!.NewRedEtherTotal, Is.EqualTo(800UL), "1000 - 200 = 800"); var grants = outcome.Result!.Grants; Assert.That(grants.Any(g => g.RewardType == UserGoodsType.Card && g.RewardId == 10001001L && g.RewardNum == 1), Is.True); // Verify persisted state var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers .Include(v => v.Cards).ThenInclude(c => c.Card) .FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(800UL)); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(1)); } [Test] public async Task Create_batch_charges_sum_and_grants_each_card() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 0, craftCost: 200); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001002L, count: 0, craftCost: 800); await factory.SetRedEtherAsync(viewerId, 5_000UL); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.CreateCards(viewerId, new Dictionary { { 10001001L, 2 }, { 10001002L, 1 }, }); Assert.That(outcome.IsSuccess, Is.True); // 2 * 200 + 1 * 800 = 1200 → 5000 - 1200 = 3800 Assert.That(outcome.Result!.NewRedEtherTotal, Is.EqualTo(3_800UL)); var grants = outcome.Result!.Grants; Assert.That(grants.Any(g => g.RewardId == 10001001L && g.RewardNum == 2), Is.True); Assert.That(grants.Any(g => g.RewardId == 10001002L && g.RewardNum == 1), Is.True); } [Test] public async Task Create_rejects_unknown_card_without_mutation() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SetRedEtherAsync(viewerId, 1_000UL); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.CreateCards(viewerId, new Dictionary { { 99_999_999L, 1 } }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(CreateError.UnknownCard)); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(1_000UL), "no debit on rejection"); } [Test] public async Task Create_rejects_not_craftable_card_without_mutation() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); // craftCost=0 mirrors IsNotCraftDestruct on basic/token cards await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 0, craftCost: 0, dustReward: 0); await factory.SetRedEtherAsync(viewerId, 1_000UL); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.CreateCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(CreateError.NotCraftable)); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(1_000UL)); } [Test] public async Task Create_rejects_when_would_exceed_max_copies() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); // Viewer already owns 2 copies — crafting 2 more would push to 4, exceeding MaxCopies=3. await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 2, craftCost: 200); await factory.SetRedEtherAsync(viewerId, 1_000UL); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.CreateCards(viewerId, new Dictionary { { 10001001L, 2 } }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(CreateError.WouldExceedMaxCopies)); } [Test] public async Task Create_at_boundary_2_to_3_succeeds() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 2, craftCost: 200); await factory.SetRedEtherAsync(viewerId, 1_000UL); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); // 2 + 1 = 3 = MaxCopies — must succeed var outcome = await repo.CreateCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(outcome.IsSuccess, Is.True); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(3)); } [Test] public async Task Create_rejects_insufficient_vials_without_mutation() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 0, craftCost: 200); await factory.SetRedEtherAsync(viewerId, 199UL); // one less than needed using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.CreateCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(CreateError.InsufficientVials)); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(199UL), "no debit on rejection"); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(0), "no grant on rejection"); } [Test] public async Task Create_validates_full_batch_before_mutating() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 0, craftCost: 200); // Second card has count=3 already — adding any would exceed MaxCopies await factory.SeedOwnedCardAsync(viewerId, cardId: 10001002L, count: 3, craftCost: 200); await factory.SetRedEtherAsync(viewerId, 1_000UL); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.CreateCards(viewerId, new Dictionary { { 10001001L, 1 }, // would-be valid { 10001002L, 1 }, // would push to 4 — fails validation }); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(CreateError.WouldExceedMaxCopies)); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Currency.RedEther, Is.EqualTo(1_000UL), "no debit when batch fails"); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).Count, Is.EqualTo(0), "valid card untouched"); } [Test] public async Task Create_first_time_owner_triggers_cosmetic_cascade() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); using var scope = factory.Services.CreateScope(); var ctx = scope.ServiceProvider.GetRequiredService(); // Set up a card with a cosmetic-cascade row pointing at a Skin the viewer doesn't own. // Use ids outside the seeded 10001001–10001003 range so the cascade can't accidentally // pick up unrelated rows. const long cardId = 999_003_010L; const long skinId = 999_003_011L; ctx.Cards.Add(new ShadowverseCardEntry { Id = cardId, Name = "CreateCascadeCard", Rarity = Rarity.Gold, CollectionInfo = new CardCollectionInfo { CraftCost = 800, DustReward = 200 }, }); ctx.LeaderSkins.Add(new LeaderSkinEntry { Id = (int)skinId, Name = "CreateCascadeSkin" }); ctx.CardCosmeticRewards.Add(new CardCosmeticReward { CardId = cardId, Type = CosmeticType.Skin, CosmeticId = skinId, Quantity = 1, }); await ctx.SaveChangesAsync(); // Give the viewer enough RedEther in a separate scope so the helper's reset doesn't fire. await factory.SetRedEtherAsync(viewerId, 1_000UL); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.CreateCards(viewerId, new Dictionary { { cardId, 1 } }); Assert.That(outcome.IsSuccess, Is.True); var grants = outcome.Result!.Grants; // One Card grant + one Skin cascade grant Assert.That(grants.Any(g => g.RewardType == UserGoodsType.Card && g.RewardId == cardId), Is.True); Assert.That(grants.Any(g => g.RewardType == UserGoodsType.Skin && g.RewardId == skinId), Is.True); var viewer = await ctx.Viewers .Include(v => v.LeaderSkins) .FirstAsync(v => v.Id == viewerId); Assert.That(viewer.LeaderSkins.Any(s => s.Id == (int)skinId), Is.True, "cascade actually granted the skin"); } [Test] public async Task SetProtected_flips_flag_on_owned_card() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 2, isProtected: false); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.SetProtected(viewerId, 10001001L, isProtected: true); Assert.That(outcome.IsSuccess, Is.True); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).IsProtected, Is.True); } [Test] public async Task SetProtected_unsets_flag_when_isProtected_false() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 2, isProtected: true); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.SetProtected(viewerId, 10001001L, isProtected: false); Assert.That(outcome.IsSuccess, Is.True); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.Cards.First(c => c.Card.Id == 10001001L).IsProtected, Is.False); } [Test] public async Task SetProtected_allows_zero_count_row() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); // Round-trip: own 1 → destruct 1 → Count=0 row remains → protect succeeds await factory.SeedOwnedCardAsync(viewerId, cardId: 10001001L, count: 1, dustReward: 50); using var setup = factory.Services.CreateScope(); var setupRepo = setup.ServiceProvider.GetRequiredService(); var destruct = await setupRepo.DestructCards(viewerId, new Dictionary { { 10001001L, 1 } }); Assert.That(destruct.IsSuccess, Is.True, "setup precondition: destruct-to-zero"); using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.SetProtected(viewerId, 10001001L, isProtected: true); Assert.That(outcome.IsSuccess, Is.True); var db = scope.ServiceProvider.GetRequiredService(); var viewer = await db.Viewers.Include(v => v.Cards).ThenInclude(c => c.Card).FirstAsync(v => v.Id == viewerId); var owned = viewer.Cards.First(c => c.Card.Id == 10001001L); Assert.That(owned.Count, Is.EqualTo(0)); Assert.That(owned.IsProtected, Is.True, "protect on zero-count row must persist"); } [Test] public async Task SetProtected_unknown_card_returns_error() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); // No OwnedCardEntry row at all using var scope = factory.Services.CreateScope(); var repo = scope.ServiceProvider.GetRequiredService(); var outcome = await repo.SetProtected(viewerId, 99_999_999L, isProtected: true); Assert.That(outcome.IsSuccess, Is.False); Assert.That(outcome.Error, Is.EqualTo(ProtectError.UnknownCard)); } }