using NUnit.Framework; using SVSim.BattleNode.Protocol; using SVSim.BattleNode.Reliability; namespace SVSim.UnitTests.BattleNode.Reliability; [TestFixture] public class OutboundSequencerTests { private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) => new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0, Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary())); [Test] public void AssignAndArchive_FirstCall_ReturnsEnvelopeWithPlaySeq1() { var seq = new OutboundSequencer(); var assigned = seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)); Assert.That(assigned.PlaySeq, Is.EqualTo(1)); } [Test] public void AssignAndArchive_SubsequentCalls_ReturnContiguousSequence() { var seq = new OutboundSequencer(); Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched)).PlaySeq, Is.EqualTo(1)); Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)).PlaySeq, Is.EqualTo(2)); Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Deal)).PlaySeq, Is.EqualTo(3)); } [Test] public void NoStockControlPush_DoesNotAssignPlaySeqOrArchive() { var seq = new OutboundSequencer(); var env = seq.WrapNoStock(MakeEnvelope(NetworkBattleUri.BattleFinish)); Assert.That(env.PlaySeq, Is.Null); Assert.That(seq.Archive, Is.Empty); } [Test] public void Archive_ContainsArchivedEnvelopesKeyedByPlaySeq() { var seq = new OutboundSequencer(); seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched)); seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)); Assert.That(seq.Archive.Keys, Is.EquivalentTo(new[] { 1L, 2L })); Assert.That(seq.Archive[1L].Uri, Is.EqualTo(NetworkBattleUri.Matched)); } [Test] public void Clear_empties_archive() { var seq = new OutboundSequencer(); seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched)); seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)); seq.Clear(); Assert.That(seq.Archive, Is.Empty); } [Test] public void Clear_does_not_reset_next_seq() { // A post-Clear emit is a bug per the design (terminate has already fired), // but the impl must keep the seq stream monotonic if it does happen — no // silent re-use of playSeq=1 against a different envelope. var seq = new OutboundSequencer(); seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched)); // playSeq=1 seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)); // playSeq=2 seq.Clear(); var post = seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Deal)); Assert.That(post.PlaySeq, Is.EqualTo(3), "_next must continue, not reset, after Clear."); } [Test] public void Clear_on_empty_sequencer_is_noop() { var seq = new OutboundSequencer(); Assert.DoesNotThrow(() => seq.Clear()); Assert.That(seq.Archive, Is.Empty); } }