using System; using Cute; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Resource; public class NullBattleResourceMgr : IBattleResourceMgr { private static NullBattleResourceMgr m_instance; public static NullBattleResourceMgr GetInstance() { if (m_instance == null) { m_instance = new NullBattleResourceMgr(); } return m_instance; } private NullBattleResourceMgr() { } public VfxBase LoadSleeveMaterial(long sleeveId, bool isPlayer) { return NullVfx.GetInstance(); } public Material GetSleeveMaterial(bool isPlayer) { return null; } public VfxBase LoadAsset(string path, ResourcesManager.AssetLoadPathType pathType, Action action) { return NullVfx.GetInstance(); } public VfxBase LoadAsset(string fullPath, Action action) { return NullVfx.GetInstance(); } public VfxBase LoadCardImageMaterial(int cardId, bool isEvolution, bool isFollower) { return NullVfx.GetInstance(); } public Material GetCardImageMaterial(int cardId, bool isEvolution, bool isFollower) { return null; } public VfxBase UnloadCardImageMaterial(int cardId, bool isEvolution, bool isFollower) { return NullVfx.GetInstance(); } public VfxBase LoadEffectBattle(string objectFullPath, string objectPath, string sePath) { return NullVfx.GetInstance(); } public void AddEffectBattleInfoDictionary(string objectPath, string sePath) { } public void SetEffectBattleInfoDictionary(string objectPath, string objectFullPath) { } public VfxBase DecrementEffectBattleRefCount(string objectPath) { return NullVfx.GetInstance(); } public void UnloadEffectBattle() { } public VfxBase LoadAndCreateEffectBattleInstance(string objectPath, EffectMgr.EngineType engineType, string sePath, Action loadEndCallback) { return NullVfx.GetInstance(); } public void DestroyEffectBattleInstance(EffectBattle effectBattle) { } public VfxBase LoadRerityMaterial(bool isHand, bool isSpell, int rarity, bool isChoiceBraveCard) { return NullVfx.GetInstance(); } public Material GetRerityMaterial(bool isHand, bool isSpell, int rarity, bool isChoiceBraveCard) { return null; } public void LoadChoiceBraveCardMesh() { } public Mesh GetChoiceBraveCardMesh(bool isLow) { return null; } public VfxBase LoadShardObject(string path, bool isAddUIContainer) { return NullVfx.GetInstance(); } public GameObject GetSharedObject(string path) { return null; } public GameObject InstantiateSharedObject(string path) { return null; } public void Dispose() { } }