using System.Collections.Generic; using System.Linq; using Wizard; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_rush : SkillBase { private class RushInfoContainer : BuffInfoContainer { public RushInfo RushInfo { get; private set; } public RushInfoContainer(BattleCardBase card, BuffInfo info, RushInfo rushInfo) : base(card, info, -1, "", null, 0L) { RushInfo = rushInfo; } } protected List _targetCards; public Skill_rush(SkillParameter skillPrm, string option) : base(skillPrm, option) { SetDuplicateBanSkillNum(); } public override VfxWithLoading Start(CallParameter parameter) { VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(); _targetCards = parameter.targetCards.ToList(); if (base.DuplicateBanSkillNum != string.Empty) { _targetCards = _targetCards.Where((BattleCardBase c) => !c.SkillApplyInformation.RushInfo.Any((RushInfo g) => (!base.IsDuplicateBanSelfSkill || g.OwnerCard == base.SkillPrm.ownerCard) && g.DuplicateBanSkillNum == base.DuplicateBanSkillNum)).ToList(); } foreach (BattleCardBase targetCard in _targetCards) { RushInfo rushInfo = new RushInfo(base.SkillPrm.ownerCard, base.DuplicateBanSkillNum); VfxBase vfxToRegister = targetCard.SkillApplyInformation.GiveRush(rushInfo); BattleCardBase battleCardBase = targetCard; BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard); RushInfoContainer rushInfoContainer = new RushInfoContainer(battleCardBase, buffInfo, rushInfo); buffInfoContainer.Add(rushInfoContainer); SetOnLoseEvent(battleCardBase, buffInfo, rushInfoContainer); List list = new List(); list.Add(targetCard); BattlePlayerPair playerInfoPair = new BattlePlayerPair(battleCardBase.SelfBattlePlayer, battleCardBase.OpponentBattlePlayer); parameter.skillProcessor.Register(battleCardBase.Skills.CreateWhenAttachAbilityInfo(parameter.skillProcessor, playerInfoPair, this, BattlePlayerBase.ConvertToSkillInfoCollection(list))); vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister); } vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, _targetCards)); if (IsBattleLog && _targetCards.Count() > 0) { BattleLogManager.GetInstance().AddLogSkillGain(_targetCards.ToList(), this, SkillGainType.Rush); } return vfxWithLoadingSequential; } public override VfxWithLoading Stop(SkillProcessor skillProcessor) { base.Stop(skillProcessor); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); List list = new List(); foreach (RushInfoContainer item in buffInfoContainer) { parallelVfxPlayer.Register(item._targetCard.SkillApplyInformation.DepriveRush(item.RushInfo)); list.Add(item._targetCard); item._targetCard.RemoveBuffInfo(item._buffInfo); } CallOnUpdateSkillEffect(list, updateAttackEffect: true); buffInfoContainer.Clear(); return VfxWithLoading.Create(parallelVfxPlayer); } public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container) { targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card) { card.RemoveBuffInfo(buff); buffInfoContainer.Remove(container); return card.SkillApplyInformation.ForceDepriveRush(); }; } }