using System.Collections.Generic; using UnityEngine; using Wizard.UIFriend; public class RoomInviteFriendColum : FriendDataBase { [SerializeField] public UIButton ButtonObject; [SerializeField] private UISprite _guildIcon; [SerializeField] private UISprite _friendIcon; [SerializeField] private UILabel ButtonLabel; [SerializeField] public GameObject UnderLineObject; protected int EmblemId; protected int DegreeId; protected int RankId; public override void SetPlayerData(Friend.PlayerData inPlayerData, List inLoadList) { base.SetPlayerData(inPlayerData, inLoadList); if (_guildIcon != null) { _guildIcon.gameObject.SetActive(inPlayerData.IsSameGuildMember); } if (_friendIcon != null) { _friendIcon.gameObject.SetActive(inPlayerData.isFriend); } } }