using System.Collections; using System.Collections.Generic; using UnityEngine; public class CastleField : BackGroundBase { public override int FieldId => 2; public CastleField(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_ocsl_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles02").gameObject; _fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles); _fieldObjDictionary.Add("coffin", _fieldModel.transform.Find("md_bf_ocsl_01_coffin").gameObject); _fieldObjDictionary.Add("sword", _fieldModel.transform.Find("md_bf_ocsl_01_sword").gameObject); _fieldObjDictionary.Add("tapestry_a", _fieldModel.transform.Find("md_bf_ocsl_01_tapestry_a").gameObject); _fieldObjDictionary.Add("tapestry_b", _fieldModel.transform.Find("md_bf_ocsl_01_tapestry_b").gameObject); _fieldObjDictionary.Add("chain_a", _fieldModel.transform.Find("md_bf_ocsl_01_chain_a").gameObject); _fieldObjDictionary.Add("chain_b", _fieldModel.transform.Find("md_bf_ocsl_01_chain_b").gameObject); _fieldObjDictionary.Add("chain_c", _fieldModel.transform.Find("md_bf_ocsl_01_chain_c").gameObject); _fieldObjDictionary.Add("chain_d", _fieldModel.transform.Find("md_bf_ocsl_01_chain_d").gameObject); _fieldObjDictionary.Add("chain_e", _fieldModel.transform.Find("md_bf_ocsl_01_chain_e").gameObject); _fieldObjDictionary.Add("grate", _fieldModel.transform.Find("md_bf_ocsl_01_grate").gameObject); m_FieldAnimatorDictionary.Add("coffin", _fieldObjDictionary["coffin"].GetComponent()); m_FieldAnimatorDictionary.Add("sword", _fieldObjDictionary["sword"].GetComponent()); m_FieldAnimatorDictionary.Add("tapestry_a", _fieldObjDictionary["tapestry_a"].GetComponent()); m_FieldAnimatorDictionary.Add("tapestry_b", _fieldObjDictionary["tapestry_b"].GetComponent()); m_FieldAnimatorDictionary.Add("chain_a", _fieldObjDictionary["chain_a"].GetComponent()); m_FieldAnimatorDictionary.Add("chain_b", _fieldObjDictionary["chain_b"].GetComponent()); m_FieldAnimatorDictionary.Add("chain_c", _fieldObjDictionary["chain_c"].GetComponent()); m_FieldAnimatorDictionary.Add("chain_d", _fieldObjDictionary["chain_d"].GetComponent()); m_FieldAnimatorDictionary.Add("chain_e", _fieldObjDictionary["chain_e"].GetComponent()); m_FieldAnimatorDictionary.Add("grate", _fieldObjDictionary["grate"].GetComponent()); _fieldParticleSystemDictionary.Add("opening", _fieldParticles.transform.Find("opening").GetComponent()); _fieldParticleSystemDictionary.Add("coffin_open", _fieldParticles.transform.Find("coffin_open").GetComponent()); _fieldParticleSystemDictionary.Add("coffin_close", _fieldParticles.transform.Find("coffin_close").GetComponent()); _fieldParticleSystemDictionary.Add("coffin_gimic_1", _fieldParticles.transform.Find("coffin_gimic_1").GetComponent()); _fieldParticleSystemDictionary.Add("coffin_gimic_2", _fieldParticles.transform.Find("coffin_gimic_2").GetComponent()); _fieldParticleSystemDictionary.Add("fog", _fieldParticles.transform.Find("fog").GetComponent()); _fieldParticleSystemDictionary.Add("candle", _fieldParticles.transform.Find("candle").GetComponent()); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_2, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_2_1, pos); } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); m_FieldAnimatorDictionary["tapestry_a"].speed = 0.4f + Random.value * 0.2f; m_FieldAnimatorDictionary["tapestry_b"].speed = 0.4f + Random.value * 0.2f; _fieldParticleSystemDictionary["opening"].Play(); _fieldParticleSystemDictionary["fog"].gameObject.SetActive(value: false); _fieldParticleSystemDictionary["candle"].gameObject.SetActive(value: false); m_RandomActionTime = 20f; _battleCamera.Camera.transform.localPosition = new Vector3(2550f, -830f, -200f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-19f, -90f, 90f)); Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(2550f, -830f, -200f), new Vector3(840f, -250f, -200f), new Vector3(-240f, -190f, -70f), 10); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-37f, -117f, 107f), "time", 1f, "delay", 1f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(0.6f); m_FieldAnimatorDictionary["grate"].SetTrigger("Open"); _fieldParticleSystemDictionary["candle"].gameObject.SetActive(value: true); yield return new WaitForSeconds(1.4f); GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CAMERA_ZOOM_OUT); m_FieldAnimatorDictionary["grate"].SetTrigger("Close"); _fieldParticleSystemDictionary["fog"].gameObject.SetActive(value: true); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; int num = Random.Range(1, 3); GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_{num}", "se_field_" + _str3DFieldNo, 0f, 0L); switch (num) { case 1: GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[0], "se_field_" + _str3DFieldNo, 0f, 0L); GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[1], "se_field_" + _str3DFieldNo, 0f, 0L); GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[2], "se_field_" + _str3DFieldNo, 0f, 0L); m_FieldAnimatorDictionary["coffin"].SetTrigger("Open"); m_FieldAnimatorDictionary["sword"].SetTrigger("Open"); _fieldParticleSystemDictionary["coffin_open"].Play(); yield return new WaitForSeconds(1.5f); _fieldParticleSystemDictionary["coffin_gimic_1"].Play(); yield return new WaitForSeconds(2.5f); GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[4], "se_field_" + _str3DFieldNo, 0f, 0L); m_FieldAnimatorDictionary["coffin"].SetTrigger("Close"); yield return new WaitForSeconds(1f); m_FieldAnimatorDictionary["sword"].SetTrigger("Close"); yield return new WaitForSeconds(1f); GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[6], "se_field_" + _str3DFieldNo, 0f, 0L); _fieldParticleSystemDictionary["coffin_close"].Play(); yield return new WaitForSeconds(1f); break; case 2: m_FieldAnimatorDictionary["coffin"].SetTrigger("Act"); m_FieldAnimatorDictionary["sword"].SetTrigger("Act"); yield return new WaitForSeconds(0.5f); break; } GameMgr.GetIns().GetSoundMgr().PlaySeByStr(GimicAudioList[5], "se_field_" + _str3DFieldNo, 0f, 0L); _gimicCntDictionary[obj.tag] = 0; } } protected override IEnumerator RunFieldShake() { m_FieldAnimatorDictionary["chain_a"].speed = 0.8f + Random.value * 0.4f; m_FieldAnimatorDictionary["chain_b"].speed = 0.8f + Random.value * 0.4f; m_FieldAnimatorDictionary["chain_c"].speed = 0.8f + Random.value * 0.4f; m_FieldAnimatorDictionary["chain_d"].speed = 0.8f + Random.value * 0.4f; m_FieldAnimatorDictionary["chain_e"].speed = 0.8f + Random.value * 0.4f; m_FieldAnimatorDictionary["chain_a"].SetTrigger("Shake"); m_FieldAnimatorDictionary["chain_b"].SetTrigger("Shake"); m_FieldAnimatorDictionary["chain_c"].SetTrigger("Shake"); m_FieldAnimatorDictionary["chain_d"].SetTrigger("Shake"); m_FieldAnimatorDictionary["chain_e"].SetTrigger("Shake"); m_FieldAnimatorDictionary["tapestry_a"].speed = 0.8f + Random.value * 0.4f; m_FieldAnimatorDictionary["tapestry_b"].speed = 0.8f + Random.value * 0.4f; m_FieldAnimatorDictionary["tapestry_a"].SetTrigger("Shake"); m_FieldAnimatorDictionary["tapestry_b"].SetTrigger("Shake"); if (_gimicCntDictionary["FieldGimic1"] == 0) { m_FieldAnimatorDictionary["coffin"].SetTrigger("Shake"); m_FieldAnimatorDictionary["sword"].SetTrigger("Shake"); } yield return new WaitForSeconds(3f); m_FieldAnimatorDictionary["tapestry_a"].speed = 0.4f + Random.value * 0.2f; m_FieldAnimatorDictionary["tapestry_b"].speed = 0.4f + Random.value * 0.2f; yield return new WaitForSeconds(0f); } public override void UpdateFieldRandom() { if (IsFieldRandom) { m_RandomActionTime -= Time.deltaTime; if (m_RandomActionTime <= 0f) { m_FieldAnimatorDictionary["tapestry_a"].SetTrigger("LoopRandom"); m_FieldAnimatorDictionary["tapestry_b"].SetTrigger("LoopRandom"); m_RandomActionTime = Random.value * 20f + 20f; } } } }