using System.Collections.Generic; // TODO(engine-cleanup-pass2): 4 of 7 methods unrun in baseline // Type: Wizard.Battle.View.Vfx.NullVfxWithLoading // See data_dumps/reports/engine-cleanup/live-methods.baseline.txt namespace Wizard.Battle.View.Vfx; public class NullVfxWithLoading : VfxWithLoading { private static NullVfxWithLoading _instance; public override VfxBase LoadingVfx => NullVfx.GetInstance(); public override VfxBase MainVfx => NullVfx.GetInstance(); public override bool IsEnd => true; public static NullVfxWithLoading GetInstance() { if (_instance == null) { _instance = new NullVfxWithLoading(); } return _instance; } public override void Play() { } public override void Update(float dt, List effectVfxList) { } public override bool IsVfxNonEmpty() { return false; } }