using UnityEngine; public abstract class VideoHostingImplBase : MonoBehaviour { protected virtual void Awake() { } public virtual void StopRecording() { } public virtual bool IsRecording() { return false; } public virtual bool IsRecordingPause() { return false; } public virtual void PausePublishing() { } public virtual bool IsPublising() { return false; } public virtual bool IsPublishingPause() { return false; } public virtual void SetRecordingFaceCameraMicrophoneStatus(bool isEnableCamera, bool isEnalbeMicrophon) { } public virtual void SetPublishingFaceCameraMicrophoneStatus(bool isEnableCamera, bool isEnalbeMicrophon) { } }