using System; using System.Collections.Generic; using UnityEngine; using Wizard; public class MyPageCharaMenu : MonoBehaviour { private struct DragInfo { public float time; public float posX; public DragInfo(float time, float posX) { this.time = time; this.posX = posX; } } [SerializeField] private UIButton sinkaButton; public UIButton EvolutionButton => sinkaButton; }