using System; using System.Collections; using UnityEngine; namespace Cute; public class TimeData { private long serverTime; private long connectClientTime; public void Set(long setServerTime) { serverTime = setServerTime; connectClientTime = (long)TimeNativePlugin.GetDeviceOperatingTime(); } public DateTime GetNowTime_UTC() { return TimeUtil.GetNowTime_UTC(serverTime, connectClientTime); } public float GetTimeLeftLong(long endTime) { return (float)TimeUtil.GetTimeLeft(serverTime, endTime, 0L).millisecond / 1000f; } }