using System; using UnityEngine; namespace Cute; public static class AchievementManager { private static IAchievementCallback mCallback; public static void Initialize(IAchievementCallback callback) { mCallback = callback; } public static void ShowAchievementsUI() { Social.ShowAchievementsUI(); } public static void ReleaseAchievement(string id) { Social.ReportProgress(id, 100.0, delegate(bool success) { if (mCallback != null) { mCallback.OnReleaseAchievement(success); } }); } }