using System.Collections.Generic; namespace Wizard; public class SummonedVirtualCard : AIVirtualCard { public SummonedVirtualCard(BattleCardBase card, AIVirtualField field) : base(card, field) { } protected override void InitializeFromBattleCardBase(BattleCardBase origin) { InitializeFromBattleCardBaseBasic(origin); IsSpell = false; IsLeader = false; if (origin.Tribe != null && origin.Tribe.Count > 0) { for (int i = 0; i < origin.Tribe.Count; i++) { AppendTribe(origin.Tribe[i]); } } } public override bool IsFollower(List playPtn) { return IsUnit; } }