using System; using UnityEngine; namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase; public class BuildDeckSelectBuyMeansDialog : BaseSelectBuyMeansDialog { [SerializeField] private BuildDeckProductDetail _buildDeckProductDetail; public void Init(BuildDeckProductInfo productInfo, DialogBase dialog, Action onPushBuyCrystalBtnCallBack, Action onPushBuyRupyBtnCallBack, Action onPushBuyTicketBtnCallBack) { _buildDeckProductDetail.SetSingleProductDetail(productInfo); _Init(productInfo.saleInfo, dialog, onPushBuyCrystalBtnCallBack, onPushBuyRupyBtnCallBack, onPushBuyTicketBtnCallBack); } }