using Wizard.Battle.View.Vfx; public class Skill_transform : SkillBaseSummon { private const float METAMORPHOSE_STAGGER_TIME_AMOUNT = 0.1f; public int TransformId { get; private set; } public Skill_transform(SkillParameter skillPrm, string option) : base(skillPrm, option) { TransformId = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.card_id, -1); } public override VfxWithLoading Start(CallParameter parameter) { return VfxWithLoadingSequential.Create(); } }