using System.Text.Json.Serialization; using MessagePack; using SVSim.EmulatedEntrypoint.Models.Dtos.Requests; namespace SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum; /// /// POST /colosseum_battle/finish + POST /colosseum_rank_battle/finish request /// body — the per-match finish, NOT the bracket-end /arena_colosseum/finish. /// Standard BattleFinishParam shape inherited from FinishTaskBase. /// [MessagePackObject] public sealed class ColosseumBattleFinishRequestDto : BaseRequest { [JsonPropertyName("battle_result")] [Key("battle_result")] public int BattleResult { get; set; } [JsonPropertyName("is_retire")] [Key("is_retire")] public int IsRetire { get; set; } [JsonPropertyName("recovery_data")] [Key("recovery_data")] public string? RecoveryData { get; set; } [JsonPropertyName("class_id")] [Key("class_id")] public int ClassId { get; set; } [JsonPropertyName("total_turn")] [Key("total_turn")] public int TotalTurn { get; set; } [JsonPropertyName("evolve_count")] [Key("evolve_count")] public int EvolveCount { get; set; } [JsonPropertyName("enemy_evolve_count")] [Key("enemy_evolve_count")] public int EnemyEvolveCount { get; set; } } /// /// colosseum_battle/finish response. Per battle-finish.md, the client maps this to /// ColosseumBattleFinishDetail which is an empty MatchFinishBase subclass — /// no Colosseum-specific fields beyond the shared rank-battle-finish superset. Phase 2 v1 /// emits the minimum required to keep the client's BattleFinishResponsProcessing /// happy. /// [MessagePackObject(keyAsPropertyName: true)] public sealed class ColosseumBattleFinishResponseDto { [JsonPropertyName("battle_result")] [Key("battle_result")] public int BattleResult { get; set; } [JsonPropertyName("get_class_experience")] [Key("get_class_experience")] public int GetClassExperience { get; set; } [JsonPropertyName("class_experience")] [Key("class_experience")] public int ClassExperience { get; set; } [JsonPropertyName("class_level")] [Key("class_level")] public int ClassLevel { get; set; } = 1; }