using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
///
/// POST /colosseum_battle/finish + POST /colosseum_rank_battle/finish request
/// body — the per-match finish, NOT the bracket-end /arena_colosseum/finish.
/// Standard BattleFinishParam shape inherited from FinishTaskBase.
///
[MessagePackObject]
public sealed class ColosseumBattleFinishRequestDto : BaseRequest
{
[JsonPropertyName("battle_result")] [Key("battle_result")]
public int BattleResult { get; set; }
[JsonPropertyName("is_retire")] [Key("is_retire")]
public int IsRetire { get; set; }
[JsonPropertyName("recovery_data")] [Key("recovery_data")]
public string? RecoveryData { get; set; }
[JsonPropertyName("class_id")] [Key("class_id")]
public int ClassId { get; set; }
[JsonPropertyName("total_turn")] [Key("total_turn")]
public int TotalTurn { get; set; }
[JsonPropertyName("evolve_count")] [Key("evolve_count")]
public int EvolveCount { get; set; }
[JsonPropertyName("enemy_evolve_count")] [Key("enemy_evolve_count")]
public int EnemyEvolveCount { get; set; }
}
///
/// colosseum_battle/finish response. Per battle-finish.md, the client maps this to
/// ColosseumBattleFinishDetail which is an empty MatchFinishBase subclass —
/// no Colosseum-specific fields beyond the shared rank-battle-finish superset. Phase 2 v1
/// emits the minimum required to keep the client's BattleFinishResponsProcessing
/// happy.
///
[MessagePackObject(keyAsPropertyName: true)]
public sealed class ColosseumBattleFinishResponseDto
{
[JsonPropertyName("battle_result")] [Key("battle_result")]
public int BattleResult { get; set; }
[JsonPropertyName("get_class_experience")] [Key("get_class_experience")]
public int GetClassExperience { get; set; }
[JsonPropertyName("class_experience")] [Key("class_experience")]
public int ClassExperience { get; set; }
[JsonPropertyName("class_level")] [Key("class_level")]
public int ClassLevel { get; set; } = 1;
}