using MessagePack; using SVSim.EmulatedEntrypoint.Models.Dtos; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Card; /// /// /card/create_foil_card response. reward_list entries are POST-STATE TOTALS — client's /// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData does direct assignment. Contains /// the Item (Orb) post-balance, base-card post-count, and foil-card post-count. /// [MessagePackObject] public class CardCreateFoilCardResponse { [JsonPropertyName("reward_list")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] [Key("reward_list")] public List RewardList { get; set; } = new(); }