using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaColosseum;
///
/// POST /arena_colosseum/top — lobby state for an in-progress run. When no season is
/// active is false and most other
/// fields are absent (the client guards on that flag before reading anything else).
///
[MessagePackObject]
public class TopResponse
{
[JsonPropertyName("entry_info")] [Key("entry_info")]
public ColosseumEntryRef EntryInfo { get; set; } = new();
[JsonPropertyName("colosseum_info")] [Key("colosseum_info")]
public ColosseumLobbyInfo ColosseumInfo { get; set; } = new();
[JsonPropertyName("colosseum_status")] [Key("colosseum_status")]
public ColosseumOwnStatus ColosseumStatus { get; set; } = new();
[JsonPropertyName("now_round_id")] [Key("now_round_id")]
public int NowRoundId { get; set; }
[JsonPropertyName("user_deck")] [Key("user_deck")]
public List UserDeck { get; set; } = new();
[JsonPropertyName("max_battle_count")] [Key("max_battle_count")]
public int MaxBattleCount { get; set; }
[JsonPropertyName("is_finish")] [Key("is_finish")]
public bool IsFinish { get; set; }
[JsonPropertyName("final_round_eliminate_count")] [Key("final_round_eliminate_count")]
public int FinalRoundEliminateCount { get; set; }
[JsonPropertyName("end_time")] [Key("end_time")]
public string EndTime { get; set; } = "";
[JsonPropertyName("battle_results")] [Key("battle_results")]
public ColosseumBattleResults BattleResults { get; set; } = new();
[JsonPropertyName("breakthrough_number")] [Key("breakthrough_number")]
public int? BreakthroughNumber { get; set; }
[JsonPropertyName("box_grade_list")] [Key("box_grade_list")]
public List? BoxGradeList { get; set; }
[JsonPropertyName("selected_chaos_id")] [Key("selected_chaos_id")]
public int? SelectedChaosId { get; set; }
/// ALWAYS emitted, even when 0. WhenWritingNull would strip this otherwise —
/// see project_wire_null_policy: client does jsonData["leader_skin_id"].ToInt()
/// unguarded, which throws a KeyNotFoundException if absent.
[JsonPropertyName("leader_skin_id")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[Key("leader_skin_id")]
public long LeaderSkinId { get; set; }
}