using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.MyPage; [MessagePackObject] public class MyPageFinishBattleRequest : BaseRequest { // Wire key is uppercase "SDTRB" — verbatim from // PlayerPrefsWrapper.SELF_DISCONNECT_OPEN_STATUS_TO_REPLACE_LOG. [JsonPropertyName("SDTRB")] [Key("SDTRB")] public int Sdtrb { get; set; } }