using System.Text.Json.Serialization; using MessagePack; namespace SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum; /// /// Wire shape for a single curated deck on /get_{hof|windfall|avatar}_deck_list. /// The list response is a BARE ARRAY at the data level per spec — client iterates /// directly without a wrapper object. Sleeve/skin are optional; client falls back to /// defaults when absent. /// [MessagePackObject] public sealed class ColosseumCuratedDeckEntry { [JsonPropertyName("deck_id")] [Key("deck_id")] public int DeckId { get; set; } [JsonPropertyName("class_id")] [Key("class_id")] public int ClassId { get; set; } [JsonPropertyName("card_list")] [Key("card_list")] public List CardList { get; set; } = new(); [JsonPropertyName("sleeve_id")] [Key("sleeve_id")] public long? SleeveId { get; set; } [JsonPropertyName("skin_id")] [Key("skin_id")] public long? SkinId { get; set; } [JsonPropertyName("deck_name")] [Key("deck_name")] public string? DeckName { get; set; } }