using System.Collections; using UnityEngine; namespace Wizard; public class SpotCardExchangeDialog : MonoBehaviour { private const int EXCHANGE_DIALOG_DEPTH = 900; [SerializeField] private SpotCardExchange _spotCardExchangeOriginal; public void CreateSpotCardExchangeDialog() { if (FirstTips.IsFirstTipsOpen(FirstTips.TipsType.SpotCardExchange)) { CreateDialogWithFirstTips(); } else { CreateDialog(); } } private void CreateDialog() { DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(); dialogBase.SetSize(DialogBase.Size.XL); dialogBase.SetTitleLabel(Data.SystemText.Get("Shop_0149")); dialogBase.SetLayer("MyPage"); dialogBase.SetPanelDepth(900); SpotCardExchange spotCardExchange = Object.Instantiate(_spotCardExchangeOriginal); dialogBase.SetObj(spotCardExchange.gameObject); spotCardExchange.Init(); } private void CreateDialogWithFirstTips() { UIManager.GetInstance().StartFirstTips(FirstTips.TipsType.SpotCardExchange); StartCoroutine(CreateDialogAfterOpenFirstTips()); } private IEnumerator CreateDialogAfterOpenFirstTips() { UIManager uiMgr = UIManager.GetInstance(); while (!uiMgr.IsActiveFirstTips()) { yield return null; } yield return new WaitForSeconds(0.5f); CreateDialog(); } }