using System; using System.Collections.Generic; using LitJson; using Wizard.Battle.Recovery; namespace Wizard; public class BossRushFinishTask : BaseTask { public class BossRushFinishTaskParam : BaseParam { public int current_life; public int max_life; public int quest_stage_id; public int deck_no; public bool is_win; public int deck_format; public bool is_prebuild_deck; public bool is_trial_deck; public int total_turn; public int turn_state; public Dictionary mission; public string recovery_data; public string[] prosessing_time_data; } private bool _isWin; public BossRushFinishTask() { base.type = ApiType.Type.BossRushFinish; } public void SetParameter(int currentLife, int maxLife, int quest_stage_id, int deck_no, bool is_win, Format format, bool isPreBuildDeck, bool isTrialDeck, bool isFirst, int totalTurn) { _isWin = is_win; BossRushFinishTaskParam bossRushFinishTaskParam = new BossRushFinishTaskParam(); bossRushFinishTaskParam.current_life = Math.Max(0, currentLife); bossRushFinishTaskParam.max_life = Math.Max(0, maxLife); bossRushFinishTaskParam.quest_stage_id = quest_stage_id; bossRushFinishTaskParam.deck_no = deck_no; bossRushFinishTaskParam.is_win = is_win; bossRushFinishTaskParam.deck_format = Data.FormatConvertApi(format); bossRushFinishTaskParam.is_prebuild_deck = isPreBuildDeck; bossRushFinishTaskParam.is_trial_deck = isTrialDeck; bossRushFinishTaskParam.turn_state = ((!isFirst) ? 1 : 0); bossRushFinishTaskParam.total_turn = totalTurn; BattleManagerBase ins = BattleManagerBase.GetIns(); DataMgr dataMgr = GameMgr.GetIns().GetDataMgr(); BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true); BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class; if (dataMgr.RecoveryData == null) { dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json")); } bossRushFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson(); bossRushFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass); base.Params = bossRushFinishTaskParam; } protected override int Parse() { GameMgr.GetIns().GetDataMgr().ClearSpecialBattleSettingInfo(); int num = base.Parse(); if (num != 1) { DeleteRecoveryFileIfBattleAlreadyEnded(num); return num; } Data.QuestFinish.data = new QuestFinishDetail(); Data.QuestFinish.data._responseData = base.ResponseData; JsonData jsonData = base.ResponseData["data"]; if (base.type == ApiType.Type.QuestPuzzleFinish) { Data.QuestFinish.data.PuzzleQuestInfo = new PuzzleQuestInfo(jsonData); } Data.QuestFinish.data.get_class_chara_experience = jsonData["get_class_experience"].ToInt(); Data.QuestFinish.data.class_chara_experience = jsonData["class_experience"].ToInt(); Data.QuestFinish.data.class_chara_level = jsonData["class_level"].ToInt(); Data.QuestFinish.data.CurrentPoint = jsonData["current_point"].ToInt(); Data.QuestFinish.data.AddPoint = jsonData["add_point"].ToInt(); Data.QuestFinish.data.ClassBonusPoint = jsonData["class_bonus_point"].ToInt(); Data.QuestFinish.data.FormatBonusPoint = jsonData["format_bonus_point"].ToInt(); Data.QuestFinish.data.CommonMissionClearInfoList = new List(); Data.QuestFinish.data.CharacterMissionClearInfoList = new List(); Data.QuestFinish.data.WinBonusPoint = jsonData.GetValueOrDefault("win_bonus_point", 0); Data.QuestFinish.data.WinCount = jsonData.GetValueOrDefault("win_count", 0); Data.QuestFinish.data.WinCountForWinBonusPoint = jsonData.GetValueOrDefault("required_win_count_for_win_bonus_point", 0); Data.QuestFinish.data.WinBonusPointStatus = (QuestFinishDetail.WinBonusStatus)jsonData.GetValueOrDefault("win_bonus_point_status", 0); Data.QuestFinish.data.NecessaryPointList = new List(); int num2 = 0; for (int i = 0; i < jsonData["point_reward_list"].Count; i++) { int num3 = jsonData["point_reward_list"][i]["point"].ToInt(); Data.QuestFinish.data.NecessaryPointList.Add(num3 - num2); num2 = num3; } Data.QuestFinish.data.CurrentLife = jsonData["current_life"].ToInt(); Data.QuestFinish.data.MaxLife = jsonData["max_life"].ToInt(); Data.QuestFinish.data.NecessaryPointList.Add(-1); Data.QuestFinish.data.IsSpecialResult = jsonData.GetValueOrDefault("is_special_result", defaultValue: false); Data.QuestFinish.data.IsSpecialEffect = jsonData.GetValueOrDefault("is_special_effect", defaultValue: false); int val = 9999; Data.QuestFinish.data.BossRushShortestTurn = Math.Min(jsonData.GetValueOrDefault("shortest_clear_turns", 0), val); Data.QuestFinish.data.BossRushTotalTurn = Math.Min(jsonData.GetValueOrDefault("total_turns", 0), val); if (_isWin) { Data.QuestFinish.data.IsEnableBossRushShortestTurn = true; } else { Data.QuestFinish.data.IsEnableBossRushShortestTurn = Data.QuestFinish.data.BossRushShortestTurn != 0; } if (Data.QuestFinish.data.BossRushShortestTurn == 0 && _isWin) { Data.QuestFinish.data.IsBossRushNewRecord = true; } else if (_isWin && Data.QuestFinish.data.BossRushTotalTurn < Data.QuestFinish.data.BossRushShortestTurn) { Data.QuestFinish.data.IsBossRushNewRecord = true; Data.QuestFinish.data.BossRushShortestTurn = Data.QuestFinish.data.BossRushTotalTurn; } if (Data.QuestFinish.data.BossRushTotalTurn > 0 && Data.QuestFinish.data.BossRushShortestTurn == 0) { Data.QuestFinish.data.BossRushShortestTurn = Data.QuestFinish.data.BossRushTotalTurn; } JsonData data = base.ResponseData["data"]["achieved_info"]; Data.QuestFinish.data.AchievedInfo.Read(data); Data.QuestFinish.data.HomeDialogData = new MyPageHomeDialogData(jsonData, "battle_dialog_list"); PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]); return num; } }