using System.Collections.Generic; namespace Wizard; public class AIChangeInplayCannotAttack : AIWhenChangeInplayTagArgument { private AICannotAttackInformation _info; protected override int SELECT_TYPE_OFFSET => -1; protected override int NON_FILTER_FIRST_OFFSET => 0; public AIChangeInplayCannotAttack(string text, bool isImmediate) : base(text, isImmediate) { _info = null; } protected override void InitSelectType() { base.SelectType = AIScriptTokenArgType.ALL_SELECT; } public override List GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return GetCandidateRange(field); } protected override void ChangeInplayTagStartProcess(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { if (_info == null) { _info = new AICannotAttackInformation(base.Filters); } tagOwner.AddCannotAttackInformation(_info); } protected override void ChangeInplayTagStopProcess(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { tagOwner.RemoveCannotAttackInformation(_info); } }