namespace SVSim.EmulatedEntrypoint.Models.Dtos;
///
/// An indication that a specific card has had it's red ether amounts overriden from the normal amounts.
///
public class RedEtherOverride
{
///
/// The id of the affected card.
///
public ulong CardId { get; set; }
///
/// How much red ether is now provided from dusting the card.
///
public int GetRedEther { get; set; }
///
/// How much red ether is now required to craft the card.
///
public int UseRedEther { get; set; }
}