namespace SVSim.EmulatedEntrypoint.Models.Dtos; /// /// An indication that a specific card has had it's red ether amounts overriden from the normal amounts. /// public class RedEtherOverride { /// /// The id of the affected card. /// public ulong CardId { get; set; } /// /// How much red ether is now provided from dusting the card. /// public int GetRedEther { get; set; } /// /// How much red ether is now required to craft the card. /// public int UseRedEther { get; set; } }