using MessagePack; namespace SVSim.EmulatedEntrypoint.Models.Dtos; [MessagePackObject] public class AvatarAbility { public int LeaderSkinId { get; set; } public int BattleStartFirstPlayerBp { get; set; } public int BattleStartSecondPlayerBp { get; set; } public int BattleStartMaxLife { get; set; } public string AbilityCost { get; set; } public string Ability { get; set; } public string PassiveAbility { get; set; } public string AbilityDesc { get; set; } public string PassiveAbilityDesc { get; set; } }