using NUnit.Framework; // Parallelize at the fixture level: different test classes run on separate threads, but tests // inside one class still execute serially. Each fixture's SVSimTestFactory owns a private // SQLite :memory: connection, so DB state isn't shared. Process-static caches (e.g. // BattlePassRepository._curveCache) hold identical data across factories because every test // seeds from the same JSON, so cross-fixture races on them are data-equivalent. // Different test classes run on separate threads, but tests inside one class stay serial. Each // fixture's SVSimTestFactory owns a private SQLite :memory: connection, so DB state isn't shared. // ParallelScope.All is unsafe today: it exposes process-static caches (BattlePassRepository // ._curveCache and similar) to races inside heavy-globals fixtures (LoadController, // PackControllerFullCatalog, StoryService), so within-fixture parallelism is gated on cleaning // those up first. [assembly: Parallelizable(ParallelScope.Fixtures)]