using System.Security.Cryptography; using System.Text; namespace SVSim.BattleNode.Wire; /// /// AES-256-CBC encrypt/decrypt for the node socket channel. Port of /// Cryptographer.EncryptRJ256ForNode / DecryptRJ256ForNode in the decompilation. /// Key is prepended to ciphertext (cleartext); IV is the first 16 chars of the key. /// public static class NodeCrypto { /// /// Generate a fresh 32-char key for server-initiated encryption. /// Calls 32 times expecting a value in [0,15], /// formats each as a single hex char, then base64-encodes the resulting 32-char ASCII /// string and truncates to 32 chars. /// /// /// Differs from the client's Cryptographer.generateKeyString in input shape: /// the client uses Random.Next(0, 65535).ToString("x") per iteration (1–4 hex /// chars each). The output distribution is therefore different, but both produce a /// valid 32-char UTF-8 AES-256 key — and the client never validates the server's key /// since the server is decrypt-only in practice. Server-initiated encryption (e.g. /// for synchronize pushes) uses this method. /// public static string GenerateKey(Func randHexDigit) { var sb = new StringBuilder(32); for (var i = 0; i < 32; i++) { sb.Append(randHexDigit().ToString("x")); } var ascii = Encoding.ASCII.GetBytes(sb.ToString()); return Convert.ToBase64String(ascii).Substring(0, 32); } /// Encrypt: returns key + base64(AES-256-CBC(plain)). public static string EncryptForNode(string plaintext, string key) { if (key.Length != 32) throw new ArgumentException($"Key must be exactly 32 chars, got {key.Length}", nameof(key)); using var aes = Aes.Create(); aes.KeySize = 256; aes.Mode = CipherMode.CBC; aes.Padding = PaddingMode.PKCS7; aes.Key = Encoding.UTF8.GetBytes(key); aes.IV = Encoding.UTF8.GetBytes(key.Substring(0, 16)); using var encryptor = aes.CreateEncryptor(); var plainBytes = Encoding.UTF8.GetBytes(plaintext); var cipherBytes = encryptor.TransformFinalBlock(plainBytes, 0, plainBytes.Length); return key + Convert.ToBase64String(cipherBytes); } /// Decrypt: input[0..32] is key, input[32..] is base64(ciphertext). public static string DecryptForNode(string encrypted) { if (encrypted.Length < 32) throw new ArgumentException("Encrypted blob is shorter than the 32-char key prefix", nameof(encrypted)); var key = encrypted.Substring(0, 32); var cipherBytes = Convert.FromBase64String(encrypted.Substring(32)); using var aes = Aes.Create(); aes.KeySize = 256; aes.Mode = CipherMode.CBC; aes.Padding = PaddingMode.PKCS7; aes.Key = Encoding.UTF8.GetBytes(key); aes.IV = Encoding.UTF8.GetBytes(key.Substring(0, 16)); using var decryptor = aes.CreateDecryptor(); var plainBytes = decryptor.TransformFinalBlock(cipherBytes, 0, cipherBytes.Length); return Encoding.UTF8.GetString(plainBytes); } }