namespace SVSim.BattleNode.Protocol;
///
/// Wire value of the actor-relative isSelf flag on relayed lists (targetList,
/// uList): whose side a referenced card belongs to, from the SENDER's perspective. The node
/// forwards it verbatim — no perspective flip (bullet-3 audit F2). The client reads it via
/// ConvertToInt(...) == 1 (NetworkBattleReceiver.cs), so it serializes as the
/// underlying int via .
///
public enum CardOwner
{
/// Card belongs to the opponent of the sender.
Opponent = 0,
/// Card belongs to the sender.
Self = 1,
}