using System.Collections.Generic; namespace Wizard; public class DisableLethalCheckPolicyCollection : AIPolicyCollection { public bool IsDisableLethalCheck(AIVirtualField field, List playPtn) { if (!base.HasPolicy) { return false; } AIVirtualCard allyClass = field.AllyClass; for (int i = 0; i < base.PolicyList.Count; i++) { if (base.PolicyList[i].CheckCondition(allyClass, playPtn, field, null)) { return true; } } return false; } }