using Cute; using Wizard; public class SkillConditionMeLanguage : ISkillConditionChecker { private string _language; public SkillConditionMeLanguage(string language) { _language = language; } public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return _language == CustomPreference.GetTextLanguage(); } public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return IsRight(playerInfoPair, option); } }