using Wizard; public class SkillConditionDisplayOtherUsersMessage : ISkillConditionChecker { private bool _judgeFlag; public SkillConditionDisplayOtherUsersMessage(string flag) { _judgeFlag = flag == "true"; } public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_OTHER_PLAYER_EMOTE) == _judgeFlag; } public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return IsRight(playerInfoPair, option); } }