using System; using Cute; using UnityEngine; public class CardDetailFilterOffButton : MonoBehaviour { [SerializeField] private UILabel _label; [SerializeField] private UIButton _button; [SerializeField] private UISprite _backGround; private string _keyword; public Action OnClick { get; set; } private void Start() { EventDelegate.Add(_button.onClick, delegate { OnClick.Call(_keyword); }); } public void Initialize(string text) { _keyword = text; _label.text = text; _label.InitializeFont(); _label.ProcessText(); _backGround.ResetAndUpdateAnchors(); } }