using SVSim.Database.Common;
namespace SVSim.Database.Models;
///
/// One battle pass level (1..100). Mirrors a single entry in /load/index.battle_pass_level_info.
/// Curve is global, immutable per deploy; cached by IBattlePassService.
///
public class BattlePassLevelEntry : BaseEntity
{
public int Level { get => Id; set => Id = value; }
public int RequiredPoint { get; set; }
}