using Microsoft.EntityFrameworkCore; namespace SVSim.Database.Models; /// /// One set-completion bonus item attached to a leader-skin series. Owned by /// . Granted by /leader_skin/buy_set_item once the /// viewer owns every skin in the series. Wire shape: entries inside /// rewards.items[] on the per-series block of /leader_skin/products. /// [Owned] public class LeaderSkinShopSeriesRewardEntry { public int OrderIndex { get; set; } public int RewardType { get; set; } public long RewardDetailId { get; set; } public int RewardNumber { get; set; } }