using UnityEngine; namespace Wizard; public class TutorialAreaSelect { public string ChapterId { get; } public int TutorialStep { get; } public Vector2 MapIconPos { get; } public int ChapterButtonBgId { get; } public bool ExistsStoryMovie { get; } public TutorialAreaSelect(string[] columns) { int num = 0; ChapterId = columns[num++]; TutorialStep = int.Parse(columns[num++]); float x = float.Parse(columns[num++]); float y = float.Parse(columns[num++]); MapIconPos = new Vector2(x, y); ChapterButtonBgId = int.Parse(columns[num++]); ExistsStoryMovie = int.Parse(columns[num++]) == 1; } }