using System; using System.Collections.Generic; using Cute; using Wizard.Story; using Wizary.StorySelectionWorld; namespace Wizard; public class SceneTransition { public class TransitionData { public struct SceneData { public UIManager.ViewScene _scene; public string textId; public SceneData(UIManager.ViewScene scene, string id) { _scene = scene; textId = id; } } public const string ARENA = "arena"; public const string CHALLENGE = "2pick"; private const string SUPPLY = "supplies"; private const string BUY_CARD = "buy_cards"; public const string LEADER_SKIN = "leader_skin"; public const string DECK_PACK = "deck_pack"; public const string CARD_PACK = "card_pack"; private const string SLEEVE = "sleeve"; public const string COLOSSEUM = "colosseum"; private const string QUEST = "quest"; private const string STORY_SECTION_SELECT = "story_section_select"; private const string LIMITED_STORY = "limited_story"; private const string MYPAGE_BG = "mypage_bg"; private const string FREE_MATCH = "free_match"; private static readonly Dictionary _transitionDictScene = new Dictionary { { "decks_list", new SceneData(UIManager.ViewScene.DeckList, null) }, { "cards", new SceneData(UIManager.ViewScene.CardAllList, null) }, { "arena", new SceneData(UIManager.ViewScene.MyPage, null) }, { "2pick", new SceneData(UIManager.ViewScene.MyPage, null) }, { "card_pack", new SceneData(UIManager.ViewScene.Gacha, "Dia_BuyCard_001_Title") }, { "profile", new SceneData(UIManager.ViewScene.Profile, null) }, { "supplies", new SceneData(UIManager.ViewScene.MyPage, null) }, { "deck_pack", new SceneData(UIManager.ViewScene.BuildDeckPurchasePage, "MyPage_0053") }, { "mission", new SceneData(UIManager.ViewScene.Mission, null) }, { "story_leader_select", new SceneData(UIManager.ViewScene.StorySelectPage, null) }, { "story_section_select", new SceneData(UIManager.ViewScene.StorySelectionWorld, null) }, { "leader_skin", new SceneData(UIManager.ViewScene.ClassSkinPurchasePage, "Common_0143") }, { "limited_story", new SceneData(UIManager.ViewScene.StorySelectPage, null) }, { "buy_cards", new SceneData(UIManager.ViewScene.MyPage, null) }, { "sleeve", new SceneData(UIManager.ViewScene.CardSleevePurchasePage, "Mail_0034") }, { "colosseum", new SceneData(UIManager.ViewScene.MyPage, null) }, { "quest", new SceneData(UIManager.ViewScene.QuestSelectionPage, null) }, { "crossover", new SceneData(UIManager.ViewScene.CrossoverPortal, null) }, { "bingo", new SceneData(UIManager.ViewScene.Bingo, null) }, { "card_vote", new SceneData(UIManager.ViewScene.NeutralPopularityVote, null) }, { "leader_skin_vote", new SceneData(UIManager.ViewScene.LeaderPopularityVote, null) }, { "mypage_bg", new SceneData(UIManager.ViewScene.MyPage, null) }, { "free_match", new SceneData(UIManager.ViewScene.MyPage, null) } }; public UIManager.ViewScene Scene { get; private set; } public UIManager.ChangeViewSceneParam Param { get; private set; } public int? Status { get; set; } public MyPageSub? Sub { get; private set; } public KeyValuePair? PlayerPref { get; private set; } public int? UpdateFooter { get; private set; } public TransitionData(string s) { Scene = _transitionDictScene[s]._scene; Param = new UIManager.ChangeViewSceneParam(); if (s == null) { return; } switch (s) { case "free_match": Param = CreateMyPageChangeParam(2, isCutCard: true); Param.OnFinishChangeView = delegate { MyPageMenu.Instance.GoToFreeMatch(); }; break; case "arena": Param = CreateMyPageChangeParam(3, isCutCard: true); break; case "2pick": Param = CreateMyPageChangeParam(3, isCutCard: true); Param.OnFinishChangeView = delegate { MyPageMenu.Instance.GoToChallengeMenu(); }; break; case "colosseum": Sub = MyPageSub.Colosseum; Param = CreateMyPageChangeParam(3, isCutCard: true); Param.OnFinishChangeView = delegate { MyPageMenu.Instance.GoToColosseum(); }; break; case "supplies": Sub = MyPageSub.Supply; Param = CreateMyPageChangeParam(5, isCutCard: true); Param.OnFinishChangeView = delegate { MyPageMenu.Instance.GoToShopSupply(); }; break; case "buy_cards": Sub = MyPageSub.Gacha; Param = CreateMyPageChangeParam(5, isCutCard: true); Param.OnFinishChangeView = delegate { MyPageMenu.Instance.GoToShopCard(); }; break; case "mypage_bg": Param = CreateMyPageChangeParam(0, isCutCard: true); Param.OnFinishChangeView = delegate { MyPageBGCustomDialog.Create(MyPageMenu.Instance.HomeMenu.OnDecideMyPageBG); }; break; case "leader_skin": UpdateFooter = 5; PlayerPref = PlayerPrefsWrapper.SCENE_TRANSITION_VIEW_SKIN_SERIES_ID; break; case "deck_pack": UpdateFooter = 5; PlayerPref = PlayerPrefsWrapper.SCENE_TRANSITION_VIEW_DECK_SERIES_ID; break; case "card_pack": UpdateFooter = 5; break; case "sleeve": UpdateFooter = 5; PlayerPref = PlayerPrefsWrapper.SCENE_TRANSITION_VIEW_SLEEVE_SERIES_ID; break; case "limited_story": Data.SelectedStoryInfo = new SelectedStoryInfo(StoryEntranceType.LimitedStory); break; case "story_section_select": Data.SelectedStoryInfo = new SelectedStoryInfo(StoryEntranceType.AllStory); break; } } public static string GetTransitionText(string key) { return Data.SystemText.Get(_transitionDictScene[key].textId); } public static bool HasTransitionData(string s) { return _transitionDictScene.ContainsKey(s); } } public enum MyPageSub { Colosseum, Supply, Gacha } private static void GoToMission(int status) { MissionInfoTask missionInfoTask = GameMgr.GetIns().GetMissionInfoTask(); missionInfoTask.SetParameter(); UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(missionInfoTask, delegate { Mission.ChangeViewSceneTransitionMissionViewTab((Mission.MissionViewTab)status); })); } public static bool IsMaintenance(TransitionData data) { NetworkDefine.MAINTENANCE_TYPE? mAINTENANCE_TYPE = null; switch (data.Scene) { case UIManager.ViewScene.Gacha: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_CARDPACK_MAINTENANCE; break; case UIManager.ViewScene.Profile: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.PROFILE_MAINTENANCE; break; case UIManager.ViewScene.CardAllList: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.CARD_MAINTENANCE; break; case UIManager.ViewScene.DeckList: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.DECK_MAINTENANCE; break; case UIManager.ViewScene.MyPage: if (!data.Sub.HasValue) { break; } switch (data.Sub.Value) { case MyPageSub.Supply: if (IsMaintenance(NetworkDefine.MAINTENANCE_TYPE.SHOP_SLEEVE_MAINTENANCE) && IsMaintenance(NetworkDefine.MAINTENANCE_TYPE.SHOP_SKIN_MAINTENANCE)) { return IsMaintenance(NetworkDefine.MAINTENANCE_TYPE.SHOP_ITEM_MAINTENANCE); } return false; case MyPageSub.Colosseum: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.COLOSSEUM; break; case MyPageSub.Gacha: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_CARDPACK_MAINTENANCE; break; } break; case UIManager.ViewScene.BuildDeckPurchasePage: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_BUILDDECK_MAINTENANCE; break; case UIManager.ViewScene.Mission: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.MISSION_MAINTENANCE; break; case UIManager.ViewScene.StorySelectPage: case UIManager.ViewScene.StorySelectionWorld: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.STORY_MAINTENANCE; break; case UIManager.ViewScene.ClassSkinPurchasePage: mAINTENANCE_TYPE = NetworkDefine.MAINTENANCE_TYPE.SHOP_SKIN_MAINTENANCE; break; } if (mAINTENANCE_TYPE.HasValue) { return IsMaintenance(mAINTENANCE_TYPE.Value); } return false; } public static bool IsMaintenance(NetworkDefine.MAINTENANCE_TYPE type) { if (Data.MaintenanceCodeList == null) { return false; } return Data.MaintenanceCodeList.Contains(type); } public static void ChangeScene(TransitionData data, Action onChange) { object sceneParam = null; data.Param.OnChange = onChange; data.Param.IsUpdateFooterMenuTexture = true; if (data.Scene == UIManager.ViewScene.DeckList) { ChangeSceneToDeckList(data); return; } if (data.UpdateFooter.HasValue) { data.Param.OnFinishChangeView = delegate { UIManager.GetInstance()._Footer.UpdateCurrentIndex(data.UpdateFooter.Value); }; } if (data.PlayerPref.HasValue && data.Status.HasValue) { PlayerPrefsWrapper.SetValue(data.PlayerPref.Value, data.Status.Value); } if (data.Scene == UIManager.ViewScene.Mission) { if (data.Status.HasValue) { GoToMission(data.Status.Value); } return; } if (data.Scene == UIManager.ViewScene.StorySelectPage) { if (data.Status.HasValue) { StorySelectPage.SelectSectionId = data.Status.Value; } } else if (data.Scene == UIManager.ViewScene.StorySelectionWorld && data.Status.HasValue) { StorySelectionWorldScene.RedirectSectionId = data.Status.Value; } if (data.Scene == UIManager.ViewScene.Gacha) { GachaUIParam gachaUIParam = new GachaUIParam(); if (data.Status.HasValue) { gachaUIParam.SetDefaultPackId(data.Status.Value); } sceneParam = gachaUIParam; } if (data.Scene == UIManager.ViewScene.CrossoverPortal) { sceneParam = CrossoverPortalParam.CreateParam(data.Status); } if (data.Scene == UIManager.ViewScene.ClassSkinPurchasePage && data.Status.HasValue) { ClassSkinPurchasePage.SetFirstDisplaySeries(data.Status.Value); } if (UIManager.GetInstance().GetCurrentScene() == UIManager.ViewScene.Battle) { Action paramCustomize = delegate(UIManager.ChangeViewSceneParam param) { if (onChange != null) { param.OnChange = (Action)Delegate.Combine(param.OnChange, onChange); } param.IsUpdateFooterMenuTexture = true; }; GameMgr.GetIns().GetBattleCtrl().BattleEnd(data.Scene, null, paramCustomize); } else { UIManager.GetInstance().ChangeViewScene(data.Scene, data.Param, sceneParam); } } private static void ChangeSceneToDeckList(TransitionData data) { DeckInfoTask task = new DeckInfoTask(); task.SetParameter(Format.All); UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate { Format format = Format.Rotation; if (!task.DeckGroupListData.IsExistDeckListByFormat(Format.Rotation) && task.DeckGroupListData.IsExistDeckListByFormat(Format.Unlimited)) { format = Format.Unlimited; } DeckListUI.ChangeSceneToDeckList(format, data.Param); })); } private static UIManager.ChangeViewSceneParam CreateMyPageChangeParam(int index, bool isCutCard) { return new UIManager.ChangeViewSceneParam { MyPageMenuIndex = index, IsCutCardMotion = isCutCard, IsUpdateFooterMenuTexture = true }; } }