using System.Collections.Generic; using System.Linq; using LitJson; namespace Wizard; public class PracticePuzzleData { public int GroupdId { get; private set; } public string Title { get; private set; } public int CurrentClearCount { get; private set; } public int MaxClearCount { get; private set; } public bool IsMissionTarget { get; private set; } public bool IsClear => CurrentClearCount >= MaxClearCount; public PracticePuzzleData(JsonData json) { GroupdId = json["puzzle_master_id"].ToInt(); IsMissionTarget = json["is_mission_target"].ToBoolean(); Title = Data.SystemText.Get(json["basic_title_text_id"].ToString()); List list = PuzzleQuestSelectDialog.CreateDisplayData(isDisplayNew: true, json["puzzle_data"]); MaxClearCount = list.Count; CurrentClearCount = list.Count((PuzzleQuestSelectDialog.DisplayData puzzle) => puzzle.IsCleared); } }