using Wizard; using Wizard.Battle; public class SkillConditionHalfLife : ISkillConditionChecker { public bool IsConditionLesserHalfLife { get; private set; } public SkillConditionHalfLife(string flg) { IsConditionLesserHalfLife = flg == "true"; } public bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { IReadOnlyBattleCardInfo skillInfoClass = playerInfoPair.ReadOnlySelf.SkillInfoClass; if (IsConditionLesserHalfLife) { if (!skillInfoClass.SkillApplyInformation.IsForceBerserk) { return IsHalfLife(skillInfoClass.Life); } return true; } if (!skillInfoClass.SkillApplyInformation.IsForceBerserk) { return !IsHalfLife(skillInfoClass.Life); } return false; } public bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false) { return IsRight(playerInfoPair, option); } public static bool IsHalfLife(int life) { return life <= 10; } }