using Wizard; public class ReplayExecutionInfoCreator : NetworkExecutionInfoCreator { public ReplayExecutionInfoCreator(SkillBase skill) : base(skill) { } public override bool CheckCondition(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool isPrePlay, bool isSkipTarget = false) { isSkipTarget = !isPrePlay && IsSkipTargetAiSelect(); return base.CheckCondition(playerInfoPair, option, isPrePlay, isSkipTarget); } public override bool IsSkipTargetAiSelect() { return IsSkipTargetSkill(_skill); } }