using System.Collections; using System.Collections.Generic; using UnityEngine; public class Nat3Field : NateField { public override int FieldId => 33; public Nat3Field(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_nat3_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles33").gameObject; _fieldObjDictionary.Add("lid", _fieldModel.transform.Find("md_bf_nat3_01_pipemove_lid").gameObject); _fieldObjDictionary.Add("big", _fieldModel.transform.Find("md_bf_nat3_01_pipemove_big").gameObject); m_FieldAnimatorDictionary.Add("big", _fieldObjDictionary["big"].GetComponent()); m_FieldAnimatorDictionary.Add("lid", _fieldObjDictionary["lid"].GetComponent()); _fieldParticleSystemDictionary.Add("gimic_1", _fieldParticles.transform.Find("gimic_1").GetComponent()); _fieldParticleSystemDictionary.Add("shake", _fieldParticles.transform.Find("shake").GetComponent()); _fieldObjDictionary.Add(_fieldParticles.name, _fieldParticles); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_33, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); switch (areaId) { case 1: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_33_1, pos); break; case 2: GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_33_2, pos); break; } } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; if (Random.Range(0, 2) == 0) { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); m_FieldAnimatorDictionary["lid"].SetTrigger("Open"); _fieldParticleSystemDictionary["gimic_1"].Play(); yield return new WaitForSeconds(8f); } _gimicCntDictionary[obj.tag] = 0; } yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { m_FieldAnimatorDictionary["big"].SetTrigger("Impact"); m_FieldAnimatorDictionary["lid"].SetTrigger("Impact"); _fieldParticleSystemDictionary["shake"].Play(); yield return new WaitForSeconds(0f); } }